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Function: trigger_error
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Function: callTagCompiler
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Function: compileTag2
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Function: compileTag
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Function: yy_r96
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Function: yy_reduce
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Function: doParse
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Function: doCompile
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Function: compileTemplateSource
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Function: compileTemplateSource
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Backtrace:
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Function: trigger_error
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Function: compileTemplateSource
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Function: _execute
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Function: display
File: /home/jdbrasil/public_html/application/controllers/Home.php
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Function: require_once
noticias 22/Abril/2024
Ninja Theory ha compartido nuevos detalles técnicos sobre Hellblade 2, su próximo título para Xbox Series y PC, que llegará el 21 de mayo y estará disponible en Xbox Game Pass desde su lanzamiento. El juego aprovechará al máximo el Unreal Engine 5 y sus últimas funcionalidades para ofrecer unos gráficos impresionantes, aunque exigirá un rendimiento a la altura.
Según un artículo de GamePro, Hellblade 2 se ejecutará en Xbox Series X y Xbox Series S con una resolución dinámica y una tasa de cuadros de 30 por segundo, sin ofrecer opciones de modos gráficos como en otros juegos que permiten priorizar la resolución o la fluidez. En cuanto a la versión de PC, el rendimiento dependerá del equipo utilizado, sin restricciones en el framerate.
El director de efectos visuales mencionó que esta decisión de mantener los 30 fps busca crear una experiencia más "cinematográfica", en referencia a los 24 fps utilizados en la industria del cine. Aunque el gameplay tiende a ser "generalmente lento y pesado", según las impresiones del artículo, los 30 fps no afectaron negativamente la experiencia durante la partida. Esta comparación con las tasas de imágenes por segundo del cine no es nueva; hace una década, Ready at Dawn también la mencionó en relación con The Order: 1886.